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Homeworld 3 announced
Homeworld 3 announced








homeworld 3 announced

Productivity did NOT drop and literally everything else improved: quality, effectiveness, efficiency, morale, interpersonal relationships and so on. actuals, mental health surveys, verbal comments, interviews, and monitored the outcome closely.

HOMEWORLD 3 ANNOUNCED CODE

"So we did a four-day work week trial with multiple project teams and collected every bit of before and after data we could: code and content submits, task estimates vs. Even worse, it's a problem that can't be effectively treated, only prevented," Blackbird CEO Rob Cunningham said in their announcement. Burnout in our industry is real and a common problem. They are the most important asset to our studio and their mental health is the most important thing to them and therefore to us. They're also planning to offer "extreme work location flexibility", which sounds wikkid sikk. They say they gave it a go after asking staff for ideas to help keep people at the studio, and this idea proved popular. The Canadian studio announced last week that following trials of the four-day week on two of their projects, they'll take the whole studio to four days in April. Like many others who've tried a four-day week, they say that not only were people happier, productivity was not harmed. They join a small but growing number of game studios aiming to actively combat burnout by giving employees more time to themselves. Blackbird Interactive, the makers of Homeworld 3 and Hardspace: Shipbreaker, have announced plans to switch to a four-day work week for all employees.










Homeworld 3 announced